Add settings page for managing forecasting API key and URL via UI

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
jtricerolph 2026-07-20 14:37:36 +00:00
parent cae411eae7
commit 1c411e402e
19809 changed files with 1962608 additions and 97 deletions

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.CartesianScaleHelperImpl = void 0;
/**
* Groups X and Y scale functions together and provides helper methods.
*/
class CartesianScaleHelperImpl {
constructor(_ref) {
var x = _ref.x,
y = _ref.y;
this.xAxisScale = x;
this.yAxisScale = y;
}
map(value, _ref2) {
var _this$xAxisScale$map, _this$yAxisScale$map;
var position = _ref2.position;
return {
x: (_this$xAxisScale$map = this.xAxisScale.map(value.x, {
position
})) !== null && _this$xAxisScale$map !== void 0 ? _this$xAxisScale$map : 0,
y: (_this$yAxisScale$map = this.yAxisScale.map(value.y, {
position
})) !== null && _this$yAxisScale$map !== void 0 ? _this$yAxisScale$map : 0
};
}
mapWithFallback(value, _ref3) {
var _this$xAxisScale$map2, _this$yAxisScale$map2;
var position = _ref3.position,
fallback = _ref3.fallback;
var fallbackY, fallbackX;
if (fallback === 'rangeMin') {
fallbackY = this.yAxisScale.rangeMin();
} else if (fallback === 'rangeMax') {
fallbackY = this.yAxisScale.rangeMax();
} else {
fallbackY = 0;
}
if (fallback === 'rangeMin') {
fallbackX = this.xAxisScale.rangeMin();
} else if (fallback === 'rangeMax') {
fallbackX = this.xAxisScale.rangeMax();
} else {
fallbackX = 0;
}
return {
x: (_this$xAxisScale$map2 = this.xAxisScale.map(value.x, {
position
})) !== null && _this$xAxisScale$map2 !== void 0 ? _this$xAxisScale$map2 : fallbackX,
y: (_this$yAxisScale$map2 = this.yAxisScale.map(value.y, {
position
})) !== null && _this$yAxisScale$map2 !== void 0 ? _this$yAxisScale$map2 : fallbackY
};
}
isInRange(_ref4) {
var x = _ref4.x,
y = _ref4.y;
var xInRange = x == null || this.xAxisScale.isInRange(x);
var yInRange = y == null || this.yAxisScale.isInRange(y);
return xInRange && yInRange;
}
}
exports.CartesianScaleHelperImpl = CartesianScaleHelperImpl;

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"use strict";

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.rechartsScaleFactory = rechartsScaleFactory;
/**
* This is internal representation of scale used in Recharts.
* Users will provide CustomScaleDefinition or a string, which we will parse into RechartsScale.
* Most importantly, RechartsScale is fully immutable - there are no setters that mutate the scale in place.
* This is important for React integration - if the scale changes, we want to trigger re-renders.
* Mutating the scale in place would not trigger re-renders, leading to stale UI.
*/
/**
* Position within a band for banded scales.
* In scales that are not banded, this parameter is ignored.
*
* @inline
*/
function rechartsScaleFactory(d3Scale) {
if (d3Scale == null) {
return undefined;
}
var ticksFn = d3Scale.ticks;
var bandwidthFn = d3Scale.bandwidth;
var d3Range = d3Scale.range();
var range = [Math.min(...d3Range), Math.max(...d3Range)];
return {
domain: () => d3Scale.domain(),
range: function (_range) {
function range() {
return _range.apply(this, arguments);
}
range.toString = function () {
return _range.toString();
};
return range;
}(() => range),
rangeMin: () => range[0],
rangeMax: () => range[1],
isInRange(value) {
var first = range[0];
var last = range[1];
return first <= last ? value >= first && value <= last : value >= last && value <= first;
},
bandwidth: bandwidthFn ? () => bandwidthFn.call(d3Scale) : undefined,
ticks: ticksFn ? count => ticksFn.call(d3Scale, count) : undefined,
map: (input, options) => {
var baseValue = d3Scale(input);
if (baseValue == null) {
return undefined;
}
if (d3Scale.bandwidth && options !== null && options !== void 0 && options.position) {
var bandWidth = d3Scale.bandwidth();
switch (options.position) {
case 'middle':
baseValue += bandWidth / 2;
break;
case 'end':
baseValue += bandWidth;
break;
default:
// 'start' requires no adjustment
break;
}
}
return baseValue;
}
};
}

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.bisect = bisect;
exports.createCategoricalInverse = createCategoricalInverse;
/**
* Binary search to find the index where x would fit in array a.
* Works for arrays that are sorted both ascending and descending.
*
* Unlike d3.bisect, this implementation handles both ascending and descending arrays.
*
* @param haystack Sorted array of numbers
* @param needle Number to find the insertion index for
* @returns Index where x would fit in array a
*/
function bisect(haystack, needle) {
var lo = 0;
var hi = haystack.length;
var ascending = haystack[0] < haystack[haystack.length - 1];
while (lo < hi) {
var mid = Math.floor((lo + hi) / 2);
if (ascending ? haystack[mid] < needle : haystack[mid] > needle) {
lo = mid + 1;
} else {
hi = mid;
}
}
return lo;
}
/**
* Computes an inverse scale function for categorical/ordinal scales.
* Uses bisect to find the closest domain value for a given pixel coordinate.
*/
function createCategoricalInverse(scale, allDataPointsOnAxis) {
if (!scale) {
return undefined;
}
var domain = allDataPointsOnAxis !== null && allDataPointsOnAxis !== void 0 ? allDataPointsOnAxis : scale.domain();
// Build an array of pixel positions for each domain value
// @ts-expect-error we're attempting to scale unknown without having guarantee that it is a Domain type
var pixelPositions = domain.map(d => {
var _scale;
return (_scale = scale(d)) !== null && _scale !== void 0 ? _scale : 0;
});
var range = scale.range();
if (domain.length === 0 || range.length < 2) {
return undefined;
}
return pixelValue => {
var _pixelPositions, _pixelPositions$index;
// Find the closest domain value using bisect
var index = bisect(pixelPositions, pixelValue);
// Clamp to valid range
if (index <= 0) {
return domain[0];
}
if (index >= domain.length) {
return domain[domain.length - 1];
}
// Check which neighbor is closer
var leftPixel = (_pixelPositions = pixelPositions[index - 1]) !== null && _pixelPositions !== void 0 ? _pixelPositions : 0;
var rightPixel = (_pixelPositions$index = pixelPositions[index]) !== null && _pixelPositions$index !== void 0 ? _pixelPositions$index : 0;
if (Math.abs(pixelValue - leftPixel) <= Math.abs(pixelValue - rightPixel)) {
return domain[index - 1];
}
return domain[index];
};
}

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.getValidInterval = exports.getTickValuesFixedDomain = exports.getTickOfSingleValue = exports.getSnap125Step = exports.getNiceTickValues = exports.getAdaptiveStep = exports.calculateStep = void 0;
var _decimal = _interopRequireDefault(require("decimal.js-light"));
var _arithmetic = require("./util/arithmetic");
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }
function _arrayWithHoles(r) { if (Array.isArray(r)) return r; } /**
* @fileOverview calculate tick values of scale
* @author xile611, arcthur
* @date 2015-09-17
*/
/**
* Calculate a interval of a minimum value and a maximum value
*
* @param {Number} min The minimum value
* @param {Number} max The maximum value
* @return {Array} An interval
*/
var getValidInterval = _ref => {
var _ref2 = _slicedToArray(_ref, 2),
min = _ref2[0],
max = _ref2[1];
var validMin = min,
validMax = max;
// exchange
if (min > max) {
validMin = max;
validMax = min;
}
return [validMin, validMax];
};
/**
* Calculate the step which is easy to understand between ticks, like 10, 20, 25
*
* @param roughStep The rough step calculated by dividing the difference by the tickCount
* @param allowDecimals Allow the ticks to be decimals or not
* @param correctionFactor A correction factor
* @return The step which is easy to understand between two ticks
*/
exports.getValidInterval = getValidInterval;
var getAdaptiveStep = (roughStep, allowDecimals, correctionFactor) => {
if (roughStep.lte(0)) {
return new _decimal.default(0);
}
var digitCount = (0, _arithmetic.getDigitCount)(roughStep.toNumber());
// The ratio between the rough step and the smallest number which has a bigger
// order of magnitudes than the rough step
var digitCountValue = new _decimal.default(10).pow(digitCount);
var stepRatio = roughStep.div(digitCountValue);
// When an integer and a float multiplied, the accuracy of result may be wrong
var stepRatioScale = digitCount !== 1 ? 0.05 : 0.1;
var amendStepRatio = new _decimal.default(Math.ceil(stepRatio.div(stepRatioScale).toNumber())).add(correctionFactor).mul(stepRatioScale);
var formatStep = amendStepRatio.mul(digitCountValue);
return allowDecimals ? new _decimal.default(formatStep.toNumber()) : new _decimal.default(Math.ceil(formatStep.toNumber()));
};
exports.getAdaptiveStep = getAdaptiveStep;
/**
* The snap125 step algorithm snaps to nice numbers (1, 2, 2.5, 5) at each
* order of magnitude, producing human-friendly tick intervals like
* 0, 5, 10, 15, 20 instead of 0, 4, 8, 12, 16.
*
* This is opt-in and can be enabled via the `niceTicks` prop on axis components.
*
* @param roughStep The rough step calculated by dividing the difference by the tickCount
* @param allowDecimals Allow the ticks to be decimals or not
* @param correctionFactor A correction factor
* @return The step which is easy to understand between two ticks
*/
var getSnap125Step = (roughStep, allowDecimals, correctionFactor) => {
var _NICE_STEPS$niceIdx;
if (roughStep.lte(0)) {
return new _decimal.default(0);
}
var NICE_STEPS = [1, 2, 2.5, 5];
var roughNum = roughStep.toNumber();
var exponent = Math.floor(new _decimal.default(roughNum).abs().log(10).toNumber());
var magnitude = new _decimal.default(10).pow(exponent);
// normalized is in the range [1, 10)
var normalized = roughStep.div(magnitude).toNumber();
// Find the smallest nice step >= normalized (ceiling)
var niceIdx = NICE_STEPS.findIndex(s => s >= normalized - 1e-10);
if (niceIdx === -1) {
// normalized > 5 (e.g. 7.3), move to next order of magnitude
magnitude = magnitude.mul(10);
niceIdx = 0;
}
// Apply correction factor by stepping through the nice number sequence
niceIdx += correctionFactor;
if (niceIdx >= NICE_STEPS.length) {
var extraMag = Math.floor(niceIdx / NICE_STEPS.length);
niceIdx %= NICE_STEPS.length;
magnitude = magnitude.mul(new _decimal.default(10).pow(extraMag));
}
var niceStep = (_NICE_STEPS$niceIdx = NICE_STEPS[niceIdx]) !== null && _NICE_STEPS$niceIdx !== void 0 ? _NICE_STEPS$niceIdx : 1;
var formatStep = new _decimal.default(niceStep).mul(magnitude);
return allowDecimals ? formatStep : new _decimal.default(Math.ceil(formatStep.toNumber()));
};
/**
* calculate the ticks when the minimum value equals to the maximum value
*
* @param value The minimum value which is also the maximum value
* @param tickCount The count of ticks
* @param allowDecimals Allow the ticks to be decimals or not
* @return array of ticks
*/
exports.getSnap125Step = getSnap125Step;
var getTickOfSingleValue = (value, tickCount, allowDecimals) => {
var step = new _decimal.default(1);
// calculate the middle value of ticks
var middle = new _decimal.default(value);
if (!middle.isint() && allowDecimals) {
var absVal = Math.abs(value);
if (absVal < 1) {
// The step should be a float number when the difference is smaller than 1
step = new _decimal.default(10).pow((0, _arithmetic.getDigitCount)(value) - 1);
middle = new _decimal.default(Math.floor(middle.div(step).toNumber())).mul(step);
} else if (absVal > 1) {
// Return the maximum integer which is smaller than 'value' when 'value' is greater than 1
middle = new _decimal.default(Math.floor(value));
}
} else if (value === 0) {
middle = new _decimal.default(Math.floor((tickCount - 1) / 2));
} else if (!allowDecimals) {
middle = new _decimal.default(Math.floor(value));
}
var middleIndex = Math.floor((tickCount - 1) / 2);
var ticks = [];
for (var i = 0; i < tickCount; i++) {
ticks.push(middle.add(new _decimal.default(i - middleIndex).mul(step)).toNumber());
}
return ticks;
};
/**
* Calculate the step
*
* @param min The minimum value of an interval
* @param max The maximum value of an interval
* @param tickCount The count of ticks
* @param allowDecimals Allow the ticks to be decimals or not
* @param correctionFactor A correction factor
* @return The step, minimum value of ticks, maximum value of ticks
*/
exports.getTickOfSingleValue = getTickOfSingleValue;
var _calculateStep = exports.calculateStep = function calculateStep(min, max, tickCount, allowDecimals) {
var correctionFactor = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 0;
var stepFn = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : getAdaptiveStep;
// dirty hack (for recharts' test)
if (!Number.isFinite((max - min) / (tickCount - 1))) {
return {
step: new _decimal.default(0),
tickMin: new _decimal.default(0),
tickMax: new _decimal.default(0)
};
}
// The step which is easy to understand between two ticks
var step = stepFn(new _decimal.default(max).sub(min).div(tickCount - 1), allowDecimals, correctionFactor);
// A medial value of ticks
var middle;
// When 0 is inside the interval, 0 should be a tick
if (min <= 0 && max >= 0) {
middle = new _decimal.default(0);
} else {
// calculate the middle value
middle = new _decimal.default(min).add(max).div(2);
// minus modulo value
middle = middle.sub(new _decimal.default(middle).mod(step));
}
var belowCount = Math.ceil(middle.sub(min).div(step).toNumber());
var upCount = Math.ceil(new _decimal.default(max).sub(middle).div(step).toNumber());
var scaleCount = belowCount + upCount + 1;
if (scaleCount > tickCount) {
// When more ticks need to cover the interval, step should be bigger.
return _calculateStep(min, max, tickCount, allowDecimals, correctionFactor + 1, stepFn);
}
if (scaleCount < tickCount) {
// When less ticks can cover the interval, we should add some additional ticks
upCount = max > 0 ? upCount + (tickCount - scaleCount) : upCount;
belowCount = max > 0 ? belowCount : belowCount + (tickCount - scaleCount);
}
return {
step,
tickMin: middle.sub(new _decimal.default(belowCount).mul(step)),
tickMax: middle.add(new _decimal.default(upCount).mul(step))
};
};
/**
* Calculate the ticks of an interval. Ticks can appear outside the interval
* if it makes them more rounded and nice.
*
* @param tuple of [min,max] min: The minimum value, max: The maximum value
* @param tickCount The count of ticks
* @param allowDecimals Allow the ticks to be decimals or not
* @param niceTicksMode The algorithm to use for calculating nice ticks.
* @return array of ticks
*/
var getNiceTickValues = exports.getNiceTickValues = function getNiceTickValues(_ref3) {
var _ref4 = _slicedToArray(_ref3, 2),
min = _ref4[0],
max = _ref4[1];
var tickCount = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 6;
var allowDecimals = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
var niceTicksMode = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 'auto';
// More than two ticks should be return
var count = Math.max(tickCount, 2);
var _getValidInterval = getValidInterval([min, max]),
_getValidInterval2 = _slicedToArray(_getValidInterval, 2),
cormin = _getValidInterval2[0],
cormax = _getValidInterval2[1];
if (cormin === -Infinity || cormax === Infinity) {
var _values = cormax === Infinity ? [cormin, ...Array(tickCount - 1).fill(Infinity)] : [...Array(tickCount - 1).fill(-Infinity), cormax];
return min > max ? _values.reverse() : _values;
}
if (cormin === cormax) {
return getTickOfSingleValue(cormin, tickCount, allowDecimals);
}
var stepFn = niceTicksMode === 'snap125' ? getSnap125Step : getAdaptiveStep;
// Get the step between two ticks
var _calculateStep2 = _calculateStep(cormin, cormax, count, allowDecimals, 0, stepFn),
step = _calculateStep2.step,
tickMin = _calculateStep2.tickMin,
tickMax = _calculateStep2.tickMax;
var values = (0, _arithmetic.rangeStep)(tickMin, tickMax.add(new _decimal.default(0.1).mul(step)), step);
return min > max ? values.reverse() : values;
};
/**
* Calculate the ticks of an interval.
* Ticks will be constrained to the interval [min, max] even if it makes them less rounded and nice.
*
* @param tuple of [min,max] min: The minimum value, max: The maximum value
* @param tickCount The count of ticks. This function may return less than tickCount ticks if the interval is too small.
* @param allowDecimals Allow the ticks to be decimals or not
* @param niceTicksMode The algorithm to use for calculating nice ticks. See {@link NiceTicksAlgorithm}.
* @return array of ticks
*/
var getTickValuesFixedDomain = exports.getTickValuesFixedDomain = function getTickValuesFixedDomain(_ref5, tickCount) {
var _ref6 = _slicedToArray(_ref5, 2),
min = _ref6[0],
max = _ref6[1];
var allowDecimals = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;
var niceTicksMode = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 'auto';
// More than two ticks should be return
var _getValidInterval3 = getValidInterval([min, max]),
_getValidInterval4 = _slicedToArray(_getValidInterval3, 2),
cormin = _getValidInterval4[0],
cormax = _getValidInterval4[1];
if (cormin === -Infinity || cormax === Infinity) {
return [min, max];
}
if (cormin === cormax) {
return [cormin];
}
var stepFn = niceTicksMode === 'snap125' ? getSnap125Step : getAdaptiveStep;
var count = Math.max(tickCount, 2);
var step = stepFn(new _decimal.default(cormax).sub(cormin).div(count - 1), allowDecimals, 0);
var values = [...(0, _arithmetic.rangeStep)(new _decimal.default(cormin), new _decimal.default(cormax), step), cormax];
if (allowDecimals === false) {
/*
* allowDecimals is false means that we want to have integer ticks.
* The step is guaranteed to be an integer in the code above which is great start
* but when the first step is not an integer, it will start stepping from a decimal value anyway.
* So we need to round all the values to integers after the fact.
* The domain boundary (cormax) is appended after the rangeStep values. When
* cormax rounds down to the same integer as the last rangeStep value, we end up
* with a duplicate trailing tick. Remove it.
*/
values = values.map(value => Math.round(value));
var last = values.length - 1;
if (last > 0 && values[last] === values[last - 1]) {
values = values.slice(0, last);
}
}
return min > max ? values.reverse() : values;
};

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
Object.defineProperty(exports, "getNiceTickValues", {
enumerable: true,
get: function get() {
return _getNiceTickValues.getNiceTickValues;
}
});
Object.defineProperty(exports, "getTickValuesFixedDomain", {
enumerable: true,
get: function get() {
return _getNiceTickValues.getTickValuesFixedDomain;
}
});
var _getNiceTickValues = require("./getNiceTickValues");

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.getDigitCount = getDigitCount;
exports.rangeStep = rangeStep;
var _decimal = _interopRequireDefault(require("decimal.js-light"));
function _interopRequireDefault(e) { return e && e.__esModule ? e : { default: e }; }
/**
* @fileOverview Some common arithmetic methods
* @author xile611
* @date 2015-09-17
*/
/**
* Get the digit count of a number.
* If the absolute value is in the interval [0.1, 1), the result is 0.
* If the absolute value is in the interval [0.01, 0.1), the digit count is -1.
* If the absolute value is in the interval [0.001, 0.01), the digit count is -2.
*
* @param {Number} value The number
* @return {Integer} Digit count
*/
function getDigitCount(value) {
var result;
if (value === 0) {
result = 1;
} else {
result = Math.floor(new _decimal.default(value).abs().log(10).toNumber()) + 1;
}
return result;
}
/**
* Get the data in the interval [start, end) with a fixed step.
* Also handles JS calculation precision issues.
*
* @param {Decimal} start Start point
* @param {Decimal} end End point, not included
* @param {Decimal} step Step size
* @return {Array} Array of numbers
*/
function rangeStep(start, end, step) {
var num = new _decimal.default(start);
var i = 0;
var result = [];
// magic number to prevent infinite loop
while (num.lt(end) && i < 100000) {
result.push(num.toNumber());
num = num.add(step);
i++;
}
return result;
}