Add settings page for managing forecasting API key and URL via UI
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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frontend/node_modules/recharts/es6/animation/AnimatedItems.js
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frontend/node_modules/recharts/es6/animation/AnimatedItems.js
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function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); }
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function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); }
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function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } }
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function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; }
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function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } }
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function _arrayWithHoles(r) { if (Array.isArray(r)) return r; }
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import * as React from 'react';
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import { useCallback, useState } from 'react';
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import { JavascriptAnimate } from './JavascriptAnimate';
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import { useAnimationId } from '../util/useAnimationId';
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import { matchAnimationItems, matchByIndex } from './matchBy';
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import { useAnimationStartSnapshot } from './useAnimationStartSnapshot';
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/**
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* Hook that tracks animation state and provides callbacks for animation start/end.
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*
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* @param onAnimationStart optional callback to call when animation starts
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* @param onAnimationEnd optional callback to call when animation ends
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*/
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export function useAnimationCallbacks(onAnimationStart, onAnimationEnd) {
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var _useState = useState(false),
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_useState2 = _slicedToArray(_useState, 2),
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isAnimating = _useState2[0],
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setIsAnimating = _useState2[1];
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var handleAnimationStart = useCallback(() => {
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if (typeof onAnimationStart === 'function') {
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onAnimationStart();
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}
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setIsAnimating(true);
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}, [onAnimationStart]);
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var handleAnimationEnd = useCallback(() => {
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if (typeof onAnimationEnd === 'function') {
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onAnimationEnd();
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}
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setIsAnimating(false);
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}, [onAnimationEnd]);
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return {
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isAnimating,
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handleAnimationStart,
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handleAnimationEnd
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};
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}
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/**
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* A function that interpolates animation items at a given time.
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* This function receives an array of changes, and must "unwrap" them
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* and interpolate appropriate values and return the result which Recharts will then render.
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*
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* @see {@link https://recharts.github.io/en-US/guide/animations/ Animations guide}
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*
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* @param items The tagged animation items describing what changed, or `null` on the very first render
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* (entrance animation). Each item is self-describing:
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* - `{ status: 'matched', prev, next }` — interpolate between `prev` and `next`
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* - `{ status: 'added', next }` — animate in from a computed entry position
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* - `{ status: 'removed', prev }` — animate out to a computed exit position
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*
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* At `animationElapsedTime = 1`, removed items should be excluded from the result.
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*
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* @param animationElapsedTime A normalized time value (0 = start, 1 = end)
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* @param layout of the chart, useful for deciding the direction of animation
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* @returns The interpolated items at time animationElapsedTime
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*
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* @since 3.9
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*/
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/**
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* A reusable animation wrapper for array-based chart data.
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*
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* Encapsulates the common animation pattern shared by Bar, Scatter, Funnel, Pie,
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* Radar, RadialBar, Area, and Line:
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* 1. Track previous items in a ref
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* 2. Wrap in JavascriptAnimate
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* 3. Update ref when animationElapsedTime > 0
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*
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* @since 3.9
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*/
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export function AnimatedItems(props) {
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var _animationStartItems$;
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var animationInput = props.animationInput,
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animationIdPrefix = props.animationIdPrefix,
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items = props.items,
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previousItemsRef = props.previousItemsRef,
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isAnimationActive = props.isAnimationActive,
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animationBegin = props.animationBegin,
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animationDuration = props.animationDuration,
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animationEasing = props.animationEasing,
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onAnimationStart = props.onAnimationStart,
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onAnimationEnd = props.onAnimationEnd,
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animationInterpolateFn = props.animationInterpolateFn,
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animationMatchBy = props.animationMatchBy,
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shouldUpdatePreviousRef = props.shouldUpdatePreviousRef,
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children = props.children,
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layout = props.layout;
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var animationId = useAnimationId(animationInput, animationIdPrefix);
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var animationStartItems = useAnimationStartSnapshot(animationId, previousItemsRef);
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var rawPrevItems = (_animationStartItems$ = animationStartItems.startValue) !== null && _animationStartItems$ !== void 0 ? _animationStartItems$ : null;
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var animationItems = matchAnimationItems(rawPrevItems, items, animationMatchBy !== null && animationMatchBy !== void 0 ? animationMatchBy : matchByIndex);
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return /*#__PURE__*/React.createElement(JavascriptAnimate, {
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animationId: animationId,
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begin: animationBegin,
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duration: animationDuration,
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isActive: isAnimationActive,
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easing: animationEasing,
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onAnimationEnd: onAnimationEnd,
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onAnimationStart: onAnimationStart,
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key: animationId
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}, animationElapsedTime => {
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var isEntrance = rawPrevItems == null;
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var stepData = items == null ? items : animationInterpolateFn(animationItems, animationElapsedTime, layout);
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var canUpdate = shouldUpdatePreviousRef ? shouldUpdatePreviousRef(animationElapsedTime) : animationElapsedTime > 0;
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animationStartItems.syncStepValue(stepData, animationElapsedTime, canUpdate);
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if (stepData == null) {
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return null;
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}
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return children(stepData, animationElapsedTime, isEntrance);
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});
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}
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